I still can't believe that 20 years later, SMB 3 is the only game to feature these incredibly iconic power ups (instead, we get lame propellor beanies in NSMB Wii). Galaxy for Q2, Metroid for Q3, Zelda (or maybe some other big game) for Q4. My guess is, Metroid will be given the development time it needs and will also not intrude on Galaxy 2's territory, so Nintendo will release it in Q3.Īnd, hell, if Zelda comes together for 2010 (which I doubt, but you never know) then you have a complete year of spaced-out releases. At the same time, it's definitely not as far along as Mario Galaxy 2. Obviously Nintendo's going to want that game to have its own little period of time to break into the market. You have to consider that we're also going to be seeing Metroid in 2010. I think only a few months beyond the holiday season is necessary for that. However, Nintendo just wants to hold off and give NSMBWii its time to shine. If NSMBWii wasn't coming out this holiday, you could almost expect Galaxy 2 to be the replacement. Miyamoto said that Mario Galaxy 2 was already mostly complete. Honestly, I think that, with Nintendo, we've seen that releasing titles earlier in the year doesn't hurt. That will be Galaxy 2's biggest hurdle, as its not just going against the original Galaxy, but all 3D Marios.Ĭlick to expand.I don't think they'll hold it until Holiday 2010. It managed to take a formula we've known since the N64 and make it feel fresh and exciting again.
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Galaxy's biggest pro was that it was just plain fun. I don't think Galaxy 2 is necessarily in the same boat, as we've already had a number of 3D Mario games. Both games offered difference concepts and experiences, as well as different overall impacts on their franchises. Both tried more original ideas that, while fresh, strayed a bit from the classic 2D root concepts of the franchise.Īs a result you get some people who feel that OoT and Prime are the best 3D entries of those franchise, for obvious reasons, but you also find people who preferred Echoes and MM. Majora's Mask and Echoes then took this foundation, being the franchise established in 3D, and built on newer concepts. Prime and OoT are very 'traditional', but also the first in their 3D realm. Not just replicate, but expand, which gave the feeling of something fresh and new at the same time. They managed to take classic, familiar concepts and feelings and replicated them in a 3D environment. They took the most beloved concepts of their associated franchises and took them to a 3D ream. OoT and MP were both very traditional games. Another level adds gargantuan seesaws into the mix – Mario hotfoots it to one end of a planet to tilt the other towards his goal.I just want to clarify why people feel that way.
Tiny flourishes bolster level design, such as the log bridges in Hightail Falls undulating under Mario’s feet.
We can honestly say that not one square inch of Super Mario Galaxy 2 is missing something fun.Īdorable noise made by Yoshi at the apex of a grappling hook swing. Not content with warp pads, comet coins, hungry Lumas and hidden stars, warp pipes also return with their walking-on-the-ceiling challenge rooms. They should go the whole Star Trek hog and force Mario to fight Luigi with those scythe things. Materialising in self-contained arenas, Mario has ten seconds to kill surrounding enemies, which is surprisingly hard, even against common Goombas. As if levels weren’t already fat with joy, EAD Tokyo squeeze in extra fun with Star Trek-style teleportation pads.